- triangle mesh
- Программирование: треугольная сеть (http://b3d.mezon.ru/index.php/Bullet_SoftBody)
Универсальный англо-русский словарь. Академик.ру. 2011.
Универсальный англо-русский словарь. Академик.ру. 2011.
Triangle mesh — A triangle mesh is a construct used in computer graphics. It comprises a set of triangles (typically in three dimensions) that are connected by their common edges.Many graphics software packages and hardware devices can operate more efficiently… … Wikipedia
Triangle strip — A triangle strip is a series of connected triangles, sharing vertices, allowing for faster rendering and more efficient memory usage for computer graphics. They are optimized on most graphics cards, making them the most efficient way of… … Wikipedia
Nonobtuse mesh — A nonobtuse triangle mesh is composed of a set of triangles in which every angle is less than or equal to 90° we call these triangles nonobtuse triangles. If each (triangle) face angle is strictly less than 90◦, then the triangle mesh is said to… … Wikipedia
List of triangle topics — This list of triangle topics includes things related to the geometric shape, either abstractly, as in idealizations studied by geometers, or in triangular arrays such as Pascal s triangle or triangular matrices, or concretely in physical space.… … Wikipedia
Inertia tensor of triangle — The inertia tensor mathbf{J} of a triangle (like the inertia tensor of any body) can be expressed in terms of covariance mathbf{C} of the body::mathbf{J} = mathrm{tr}(mathbf{C})mathbf{I} mathbf{C}where covariance is defined as area integral over… … Wikipedia
Polygon mesh — A polygon mesh or unstructured grid is a collection of vertices, edges and faces that defines the shape of a polyhedral object in 3D computer graphics and solid modeling. The faces usually consist of triangles, quadrilaterals or other simple… … Wikipedia
Static mesh — Static meshes are polygon meshes which constitute a major part of map architecture in Unreal Engine 2 and 3. The word static refers only to the fact that static meshes they can t be vertex animated, as they can be moved, scaled, or reskinned in… … Wikipedia
Time-varying mesh — (TVM) is composed of a sequence of polygonal mesh models reproducing dynamic 3D scenes. TVM can be generated from synchronized videos captured by multiple cameras in a studio.In each mesh model (or frame), there are three types of information… … Wikipedia
OpenCTM — Developer(s) Marcus Geelnard Initial release 2009 Stable release 1.0.3 / January 15, 2010; 20 months ago (2010 01 15) Written in … Wikipedia
Subdivision surface — A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh. The smooth surface can be calculated from the coarse mesh as the limit of… … Wikipedia
UV mapping — is a 3D modeling process of making a 2D image representing a 3D model. The map transforms the 3D object onto an image known as a texture. In contrast to X , Y and Z , which are the coordinates for the original 3D object in the modeling space, U… … Wikipedia